//-------------------------------------------------
// Opposing Forces monster Pit Drone
// Remaking by Demiurge aka Z-Zero SYSTEMS 2004
// All rights by GEARBOX
//
// FGD monster_pitdrone
// [
// initammo(string) : "Initial Ammo" : "6"
// ]
//
//-------------------------------------------------
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "weapons.h"
int iPitDroneSpitSprite;
//=========================================================
// CPitDrone's spit projectile
//=========================================================
class CPitDroneSpit : public CBaseMonster
{
void Spawn( void );
void Precache( void );
int Classify ( void );
void EXPORT Touch( CBaseEntity *pOther );
Vector m_vecForward;
public:
static CPitDroneSpit *SpitCreate( void );
};
LINK_ENTITY_TO_CLASS( pitdronespit, CPitDroneSpit );
CPitDroneSpit *CPitDroneSpit::SpitCreate( void )
{
// Create a new entity with CShock private data
CPitDroneSpit *pSpit = GetClassPtr( (CPitDroneSpit *)NULL );
pSpit->pev->classname = MAKE_STRING("pitdronespit");
pSpit->Spawn();
return pSpit;
}
int CPitDroneSpit :: Classify ( void )
{
return CLASS_ALIEN_BIOWEAPON;
}
void CPitDroneSpit:: Spawn( void )
{
pev->movetype = MOVETYPE_FLY;
pev->classname = MAKE_STRING( "pitdronespit" );
pev->solid = SOLID_TRIGGER;
pev->rendermode = kRenderTransAlpha;
pev->renderamt = 255;
SET_MODEL(ENT(pev), "models/pit_drone_spike.mdl");
pev->frame = 0;
pev->scale = 0.5;
UTIL_SetSize( pev, Vector( 0, 0, 0), Vector(0, 0, 0) );
UTIL_SetOrigin( pev, pev->origin );
UTIL_MakeAimVectors( pev->angles );
m_vecForward = gpGlobals->v_forward;
SetTouch (Touch);
}
void CPitDroneSpit:: Precache( void )
{
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_fly1.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
PRECACHE_SOUND("weapons/xbow_hit2.wav");
}
void CPitDroneSpit :: Touch ( CBaseEntity *pOther )
{
TraceResult tr;
int iPitch;
// splat sound
iPitch = RANDOM_FLOAT( 90, 110 );
switch ( RANDOM_LONG( 0, 1 ) )
{
case 0:
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM, 0, iPitch );
break;
case 1:
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "weapons/xbow_hit2.wav", 1, ATTN_NORM, 0, iPitch );
break;
}
if ( !pOther->pev->takedamage )
{
// make a horn in the wall
UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT( pev ), &tr );
SetThink ( SUB_Remove );
pev->nextthink = gpGlobals->time;
if ( FClassnameIs( pOther->pev, "worldspawn" ) )
{
// if what we hit is static architecture, can stay around for a while.
Vector vecDir = pev->velocity.Normalize( );
UTIL_SetOrigin( pev, pev->origin - vecDir * 12 );
pev->angles = UTIL_VecToAngles( vecDir );
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_FLY;
pev->velocity = Vector( 0, 0, 0 );
pev->avelocity.z = 0;
pev->angles.z = RANDOM_LONG(0,360);
pev->nextthink = gpGlobals->time + 10.0;
}
}
else
{
TraceResult tr = UTIL_GetGlobalTrace( );
entvars_t *pevOwner;
pevOwner = VARS( pev->owner );
// UNDONE: this needs to call TraceAttack instead
ClearMultiDamage( );
pOther->TraceAttack(pevOwner, gSkillData.pitdroneDmgSpit, pev->velocity.Normalize(), &tr, DMG_GENERIC | DMG_NEVERGIB );
ApplyMultiDamage( pev, pevOwner );
}
}
//
// PitDrone, main part.
//
#define HORNGROUP 1
#define PITDRONE_HORNS0 0
#define PITDRONE_HORNS1 1
#define PITDRONE_HORNS2 2
#define PITDRONE_HORNS3 3
#define PITDRONE_HORNS4 4
#define PITDRONE_HORNS5 5
#define PITDRONE_HORNS6 6
#define PITDRONE_SPRINT_DIST 255
#define PITDRONE_FLINCH_DELAY 2 // at most one flinch every n secs
//=========================================================
// monster-specific schedule types
//=========================================================
enum
{
SCHED_PDRONE_SMELLFOOD = LAST_COMMON_SCHEDULE + 1,
SCHED_PDRONE_EAT,
SCHED_PDRONE_SNIFF_AND_EAT,
SCHED_PDRONE_WALLOW,
};
//=========================================================
// monster-specific tasks
//=========================================================
enum
{
TASK_PDRONE_SMELLFOOD = LAST_COMMON_SCHEDULE + 1,
};
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
#define PIT_DRONE_AE_SPIT ( 1 ) //wrong
#define PIT_DRONE_AE_SLASH1 ( 2 ) //ok
#define PIT_DRONE_AE_ATTACK ( 4 ) //ok
#define PIT_DRONE_AE_HOPE ( 5 ) //no
#define PIT_DRONE_AE_SLASH2 ( 6 ) //ok
#define PIT_DRONE_AE_RELOAD ( 7 ) //ok
class CPitDrone : public CBaseMonster
{
void Spawn( void );
void Precache( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
void SetYawSpeed( void );
void KeyValue( KeyValueData *pkvd );
int Classify ( void );
BOOL CheckRangeAttack1 ( float flDot, float flDist );
void IdleSound( void );
void PainSound( void );
void AlertSound( void );
void DeathSound( void );
void AttackSound( void );
void BodyChange( float horns );
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
int IRelationship ( CBaseEntity *pTarget );
int IgnoreConditions ( void );
void StopTalking ( void );
BOOL ShouldSpeak( void );
Schedule_t* GetSchedule ( void );
Schedule_t* GetScheduleOfType ( int Type );
void StartTask ( Task_t *pTask );
void RunTask ( Task_t *pTask );
void RunAI ( void );
CUSTOM_SCHEDULES;
MONSTERSTATE GetIdealState ( void );
BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time.
float m_flNextSpitTime;// last time the PitDrone used the spit attack.
float m_flLastHurtTime;
float m_flNextSpeakTime;
float m_flNextWordTime;
float m_flNextFlinch;
int m_iLastWord;
float m_ammo;
float horns;
static const char *pAttackSounds[];
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pDieSounds[];
static const char *pAttackHitSounds[];
static const char *pAttackMissSounds[];
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
};
LINK_ENTITY_TO_CLASS( monster_pitdrone, CPitDrone );
TYPEDESCRIPTION CPitDrone::m_SaveData[] =
{
DEFINE_FIELD( CPitDrone, m_ammo, FIELD_FLOAT ),
DEFINE_FIELD( CPitDrone, m_fCanThreatDisplay, FIELD_BOOLEAN ),
DEFINE_FIELD( CPitDrone, m_flNextSpitTime, FIELD_TIME ),
DEFINE_FIELD( CPitDrone, m_flNextSpeakTime, FIELD_TIME ),
DEFINE_FIELD( CPitDrone, m_flNextWordTime, FIELD_TIME ),
DEFINE_FIELD( CPitDrone, m_iLastWord, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CPitDrone, CBaseMonster );
void CPitDrone::KeyValue( KeyValueData *pkvd )
{
if (FStrEq(pkvd->szKeyName, "initammo"))
{
m_ammo = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseMonster::KeyValue( pkvd );
}
//=========================================================
// IgnoreConditions
//=========================================================
int CPitDrone::IgnoreConditions ( void )
{
int iIgnore = CBaseMonster::IgnoreConditions();
if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK1))
{
#if 0
if (pev->health < 20)
iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE);
else
#endif
if (m_flNextFlinch >= gpGlobals->time)
iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE);
}
if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH))
{
if (m_flNextFlinch < gpGlobals->time)
m_flNextFlinch = gpGlobals->time + PITDRONE_FLINCH_DELAY;
}
return iIgnore;
}
const char *CPitDrone::pAttackHitSounds[] =
{
"pitdrone/pit_drone_melee_attack1.wav",
"pitdrone/pit_drone_melee_attack2.wav",
};
const char *CPitDrone::pAttackMissSounds[] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav",
};
const char *CPitDrone::pAttackSounds[] =
{
"pitdrone/pit_drone_attack_spike1.wav",
"pitdrone/pit_drone_attack_spike2.wav",
};
const char *CPitDrone::pIdleSounds[] =
{
"pitdrone/pit_drone_idle1.wav",
"pitdrone/pit_drone_idle2.wav",
"pitdrone/pit_drone_idle3.wav",
};
const char *CPitDrone::pAlertSounds[] =
{
"pitdrone/pit_drone_alert1.wav",
"pitdrone/pit_drone_alert2.wav",
"pitdrone/pit_drone_alert3.wav",
};
const char *CPitDrone::pPainSounds[] =
{
"pitdrone/pit_drone_pain1.wav",
"pitdrone/pit_drone_pain2.wav",
"pitdrone/pit_drone_pain3.wav",
"pitdrone/pit_drone_pain4.wav",
};
const char *CPitDrone::pDieSounds[] =
{
"pitdrone/pit_drone_die1.wav",
"pitdrone/pit_drone_die2.wav",
"pitdrone/pit_drone_die3.wav",
};
//=========================================================
// IRelationship - overridden for gonome so that it can
// be made to ignore its love of headcrabs for a while.
//=========================================================
int CPitDrone::IRelationship ( CBaseEntity *pTarget )
{
return CBaseMonster :: IRelationship ( pTarget );
}
//=========================================================
// TakeDamage - overridden for gonome so we can keep track
// of how much time has passed since it was last injured
//=========================================================
int CPitDrone :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
float flDist;
Vector vecApex;
// if the gonome is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy,
// it will swerve. (whew).
if ( m_hEnemy != NULL && IsMoving() && pevAttacker == m_hEnemy->pev && gpGlobals->time - m_flLastHurtTime > 3 )
{
flDist = ( pev->origin - m_hEnemy->pev->origin ).Length2D();
if ( flDist > PITDRONE_SPRINT_DIST )
{
flDist = ( pev->origin - m_Route[ m_iRouteIndex ].vecLocation ).Length2D();// reusing flDist.
if ( FTriangulate( pev->origin, m_Route[ m_iRouteIndex ].vecLocation, flDist * 0.5, m_hEnemy, &vecApex ) )
{
InsertWaypoint( vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY );
}
}
}
return CBaseMonster :: TakeDamage ( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
//=========================================================
// CheckRangeAttack1
//=========================================================
BOOL CPitDrone :: CheckRangeAttack1 ( float flDot, float flDist )
{
if ( !horns )
{
RunAI();
return FALSE;
}
if ( IsMoving() && flDist >= 512 )
{
// gonome will far too far behind if he stops running to spit at this distance from the enemy.
return FALSE;
}
if ( flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime )
{
if ( IsMoving() )
{
// don't spit again for a long time, resume chasing enemy.
m_flNextSpitTime = gpGlobals->time + 5;
}
else
{
// not moving, so spit again pretty soon.
m_flNextSpitTime = gpGlobals->time + 0.5;
}
return TRUE;
}
return FALSE;
}
//=========================================================
// SetYawSpeed - allows each sequence to have a different
// turn rate associated with it.
//=========================================================
void CPitDrone :: SetYawSpeed ( void )
{
int ys;
ys = 0;
switch ( m_Activity )
{
case ACT_WALK: ys = 120; break;
case ACT_RUN: ys = 120; break;
case ACT_IDLE: ys = 120; break;
case ACT_RANGE_ATTACK1: ys = 120; break;
default:
ys = 120;
break;
}
pev->yaw_speed = ys;
}
void CPitDrone :: HandleAnimEvent( MonsterEvent_t *pEvent )
{
switch( pEvent->event )
{
case PIT_DRONE_AE_ATTACK:
{
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.pitdroneDmgWhip, DMG_SLASH );
if ( pHurt )
{
if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) )
{
pHurt->pev->punchangle.z = -18;
pHurt->pev->punchangle.x = 5;
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100;
}
// Play a random attack hit sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
}
else // Play a random attack miss sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
if (RANDOM_LONG(0,1))
AttackSound();
}
break;
case PIT_DRONE_AE_SLASH1:
case PIT_DRONE_AE_SLASH2:
{
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.pitdroneDmgBite, DMG_SLASH );
if ( pHurt )
{
if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) )
{
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 100;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100;
}
// Play a random attack hit sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
}
else // Play a random attack miss sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
if (RANDOM_LONG(0,1))
AttackSound();
}
break;
case PIT_DRONE_AE_RELOAD:
{
if ( bits_COND_NO_AMMO_LOADED )
{
horns = m_ammo;
BodyChange( horns );
ClearConditions(bits_COND_NO_AMMO_LOADED);
}
}
break;
case PIT_DRONE_AE_HOPE:
{
}
break;
case PIT_DRONE_AE_SPIT:
{
if (!horns)
{
SetConditions(bits_COND_NO_AMMO_LOADED);
}
else
{
horns =- horns;
BodyChange ( horns );
Vector vecSpitOffset;
Vector vecSpitDir;
Vector vecDirToEnemy;
UTIL_MakeAimVectors ( pev->angles );
m_vecEnemyLKP = m_hEnemy->BodyTarget( pev->origin );
vecDirToEnemy = ( (( m_vecEnemyLKP ) - pev->origin) + gpGlobals->v_up * -25 +gpGlobals->v_right * -20 ).Normalize();
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
// we should be able to read the position of bones at runtime for this info.
vecSpitOffset = ( gpGlobals->v_right * 4 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 40 );
vecSpitOffset = ( pev->origin + vecSpitOffset );
vecSpitDir = ( ( m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs ) - vecSpitOffset ).Normalize();
vecSpitDir.x += RANDOM_FLOAT( -0.01, 0.01 );
vecSpitDir.y += RANDOM_FLOAT( -0.01, 0.01 );
vecSpitDir.z += RANDOM_FLOAT( -0.01, 0 );
vecSpitDir.z *= -1;
// do stuff for this event.
AttackSound();
CBaseEntity *pSpit = CBaseEntity::Create( "pitdronespit", vecSpitOffset, UTIL_VecToAngles(vecSpitDir), edict() );
UTIL_MakeVectors ( pSpit->pev->angles );
pSpit->pev->velocity = gpGlobals->v_forward * 1300;
}
}
break;
default:
CBaseMonster::HandleAnimEvent( pEvent );
}
}
int CPitDrone :: Classify ( void )
{
return CLASS_ALIEN_MONSTER;
}
void CPitDrone :: BodyChange ( float horns )
{
if (!horns)
SetBodygroup (HORNGROUP, PITDRONE_HORNS0);
// pev->body = PITDRONE_HORNS0;
if (horns = 1)
SetBodygroup (HORNGROUP, PITDRONE_HORNS6);
// pev->body = PITDRONE_HORNS6;
if (horns = 2)
SetBodygroup (HORNGROUP, PITDRONE_HORNS5);
// pev->body = PITDRONE_HORNS5;
if (horns = 3)
SetBodygroup (HORNGROUP, PITDRONE_HORNS4);
// pev->body = PITDRONE_HORNS4;
if (horns = 4)
SetBodygroup (HORNGROUP, PITDRONE_HORNS3);
// pev->body = PITDRONE_HORNS3;
if (horns = 5)
SetBodygroup (HORNGROUP, PITDRONE_HORNS2);
// pev->body = PITDRONE_HORNS2;
if (horns = 6)
SetBodygroup (HORNGROUP, PITDRONE_HORNS1);
// pev->body = PITDRONE_HORNS1;
return;
}
//=========================================================
// Spawn
//=========================================================
void CPitDrone :: Spawn()
{
Precache( );
SET_MODEL(ENT(pev), "models/pit_drone.mdl");
UTIL_SetSize( pev, Vector( -24, -24, 0 ), Vector( 24, 24, 64 ) );
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->effects = 0;
pev->health = gSkillData.pitdroneHealth;
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_fCanThreatDisplay = TRUE;
m_flNextSpitTime = gpGlobals->time;
horns = m_ammo;
BodyChange ( horns );
MonsterInit();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CPitDrone :: Precache()
{
int i;
PRECACHE_MODEL("models/pit_drone.mdl");
PRECACHE_MODEL("models/pit_drone_spike.mdl");// spit projectile.
iPitDroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
for ( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ )
PRECACHE_SOUND((char *)pAttackHitSounds[i]);
for ( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ )
PRECACHE_SOUND((char *)pAttackMissSounds[i]);
for ( i = 0; i < ARRAYSIZE( pIdleSounds ); i++ )
PRECACHE_SOUND((char *)pIdleSounds[i]);
for ( i = 0; i < ARRAYSIZE( pDieSounds ); i++ )
PRECACHE_SOUND((char *)pDieSounds[i]);
for ( i = 0; i < ARRAYSIZE( pPainSounds ); i++ )
PRECACHE_SOUND((char *)pPainSounds[i]);
for ( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ )
PRECACHE_SOUND((char *)pAttackSounds[i]);
for ( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ )
PRECACHE_SOUND((char *)pAlertSounds[i]);
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav");
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav");
PRECACHE_SOUND("zombie/claw_miss1.wav");
PRECACHE_SOUND("zombie/claw_miss2.wav");
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_fly1.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
PRECACHE_SOUND("weapons/xbow_hit2.wav");
}
//=========================================================
// IdleSound
//=========================================================
#define PITDRONE_ATTN_IDLE (float)1.5
void CPitDrone :: IdleSound ( void )
{
switch ( RANDOM_LONG(0,2) )
{
case 0:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_idle1.wav", 1, PITDRONE_ATTN_IDLE );
break;
case 1:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_idle2.wav", 1, PITDRONE_ATTN_IDLE );
break;
case 2:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_idle3.wav", 1, PITDRONE_ATTN_IDLE );
break;
}
}
//=========================================================
// PainSound
//=========================================================
void CPitDrone :: PainSound ( void )
{
int iPitch = RANDOM_LONG( 85, 120 );
switch ( RANDOM_LONG(0,3) )
{
case 0:
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain1.wav", 1, ATTN_NORM, 0, iPitch );
break;
case 1:
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain2.wav", 1, ATTN_NORM, 0, iPitch );
break;
case 2:
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain3.wav", 1, ATTN_NORM, 0, iPitch );
break;
case 3:
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain4.wav", 1, ATTN_NORM, 0, iPitch );
break;
}
}
//=========================================================
// AlertSound
//=========================================================
void CPitDrone :: AlertSound ( void )
{
int iPitch = RANDOM_LONG( 140, 160 );
switch ( RANDOM_LONG ( 0, 2 ) )
{
case 0:
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_alert1.wav", 1, ATTN_NORM, 0, iPitch );
break;
case 1:
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_alert2.wav", 1, ATTN_NORM, 0, iPitch );
break;
case 2:
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_alert3.wav", 1, ATTN_NORM, 0, iPitch );
break;
}
}
//=========================================================
// DeathSound
//=========================================================
void CPitDrone :: DeathSound ( void )
{
switch ( RANDOM_LONG(0,2) )
{
case 0:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die1.wav", 1, ATTN_NORM );
break;
case 1:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die2.wav", 1, ATTN_NORM );
break;
case 2:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die3.wav", 1, ATTN_NORM );
break;
}
}
//=========================================================
// AttackSound
//=========================================================
void CPitDrone :: AttackSound ( void )
{
switch ( RANDOM_LONG(0,1) )
{
case 0:
EMIT_SOUND( ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_melee_attack1.wav", 1, ATTN_NORM );
break;
case 1:
EMIT_SOUND( ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_melee_attack2.wav", 1, ATTN_NORM );
break;
}
}
//=========================================================
// StopTalking - won't speak again for 10-20 seconds.
//=========================================================
void CPitDrone::StopTalking( void )
{
m_flNextWordTime = m_flNextSpeakTime = gpGlobals->time + 10 + RANDOM_LONG(0, 10);
}
//=========================================================
// ShouldSpeak - Should this PDrone be talking?
//=========================================================
BOOL CPitDrone::ShouldSpeak( void )
{
if ( m_flNextSpeakTime > gpGlobals->time )
{
// my time to talk is still in the future.
return FALSE;
}
if ( pev->spawnflags & SF_MONSTER_GAG )
{
if ( m_MonsterState != MONSTERSTATE_COMBAT )
{
// if gagged, don't talk outside of combat.
// if not going to talk because of this, put the talk time
// into the future a bit, so we don't talk immediately after
// going into combat
m_flNextSpeakTime = gpGlobals->time + 3;
return FALSE;
}
}
return TRUE;
}
void CPitDrone :: RunAI ( void )
{
// first, do base class stuff
CBaseMonster :: RunAI();
if ( m_hEnemy != NULL && m_Activity == ACT_RUN )
{
// chasing enemy. Sprint for last bit
if ( (pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST )
{
pev->framerate = 1.25;
}
}
}
//========================================================
// AI Schedules Specific to this monster
//=========================================================
// primary range attack
Task_t tlPDroneRangeAttack1[] =
{
{ TASK_STOP_MOVING, 0 },
{ TASK_FACE_IDEAL, (float)0 },
{ TASK_RANGE_ATTACK1, (float)0 },
{ TASK_SET_ACTIVITY, (float)ACT_IDLE },
};
Schedule_t slPDroneRangeAttack1[] =
{
{
tlPDroneRangeAttack1,
ARRAYSIZE ( tlPDroneRangeAttack1 ),
bits_COND_NEW_ENEMY |
bits_COND_ENEMY_DEAD |
bits_COND_HEAVY_DAMAGE |
bits_COND_ENEMY_OCCLUDED |
bits_COND_NO_AMMO_LOADED,
0,
"PDrone Range Attack1"
},
};
// Chase enemy schedule
Task_t tlPDroneChaseEnemy1[] =
{
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty PitDrone oscillation.
{ TASK_GET_PATH_TO_ENEMY, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
};
Schedule_t slPDroneChaseEnemy[] =
{
{
tlPDroneChaseEnemy1,
ARRAYSIZE ( tlPDroneChaseEnemy1 ),
bits_COND_NEW_ENEMY |
bits_COND_ENEMY_DEAD |
bits_COND_SMELL_FOOD |
bits_COND_CAN_RANGE_ATTACK1 |
bits_COND_CAN_MELEE_ATTACK1 |
bits_COND_CAN_MELEE_ATTACK2 |
bits_COND_TASK_FAILED |
bits_COND_HEAR_SOUND,
bits_SOUND_DANGER |
bits_SOUND_MEAT,
"PDrone Chase Enemy"
},
};
// PitDrone walks to something tasty and eats it.
Task_t tlPDroneEat[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_WALK_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_EAT, (float)50 },
{ TASK_GET_PATH_TO_LASTPOSITION,(float)0 },
{ TASK_WALK_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneEat[] =
{
{
tlPDroneEat,
ARRAYSIZE( tlPDroneEat ),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY ,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_MEAT |
bits_SOUND_CARCASS,
"PDroneEat"
}
};
// this is a bit different than just Eat. We use this schedule when the food is far away, occluded, or behind
// the PitDrone. This schedule plays a sniff animation before going to the source of food.
Task_t tlPDroneSniffAndEat[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
{ TASK_PLAY_SEQUENCE, (float)ACT_DETECT_SCENT },
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_EAT, (float)50 },
{ TASK_GET_PATH_TO_LASTPOSITION,(float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneSniffAndEat[] =
{
{
tlPDroneSniffAndEat,
ARRAYSIZE( tlPDroneSniffAndEat ),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY ,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_MEAT |
bits_SOUND_CARCASS,
"PDroneSniffAndEat"
}
};
// PitDrone does this to stinky things.
Task_t tlPDroneWallow[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the stinkiness
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_INSPECT_FLOOR},
{ TASK_EAT, (float)50 },// keeps PitDrone from eating or sniffing anything else for a while.
{ TASK_GET_PATH_TO_LASTPOSITION,(float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneWallow[] =
{
{
tlPDroneWallow,
ARRAYSIZE( tlPDroneWallow ),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY ,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_GARBAGE,
"PDroneWallow"
}
};
DEFINE_CUSTOM_SCHEDULES( CPitDrone )
{
slPDroneRangeAttack1,
slPDroneChaseEnemy,
slPDroneEat,
slPDroneSniffAndEat,
slPDroneWallow
};
IMPLEMENT_CUSTOM_SCHEDULES( CPitDrone, CBaseMonster );
//=========================================================
// GetSchedule
//=========================================================
Schedule_t *CPitDrone :: GetSchedule( void )
{
switch ( m_MonsterState )
{
case MONSTERSTATE_ALERT:
{
if ( HasConditions(bits_COND_SMELL_FOOD) )
{
CSound *pSound;
pSound = PBestScent();
if ( pSound && (!FInViewCone ( &pSound->m_vecOrigin ) || !FVisible ( pSound->m_vecOrigin )) )
{
// scent is behind or occluded
return GetScheduleOfType( SCHED_PDRONE_SNIFF_AND_EAT );
}
// food is right out in the open. Just go get it.
return GetScheduleOfType( SCHED_PDRONE_EAT );
}
if ( HasConditions(bits_COND_SMELL) )
{
// there's something stinky.
CSound *pSound;
pSound = PBestScent();
if ( pSound )
return GetScheduleOfType( SCHED_PDRONE_WALLOW);
}
break;
}
case MONSTERSTATE_COMBAT:
{
// dead enemy
if ( HasConditions( bits_COND_ENEMY_DEAD ) )
{
// call base class, all code to handle dead enemies is centralized there.
return CBaseMonster :: GetSchedule();
}
if ( HasConditions(bits_COND_NEW_ENEMY) )
{
if ( m_fCanThreatDisplay && IRelationship( m_hEnemy ) == R_HT )
{
return GetScheduleOfType ( SCHED_WAKE_ANGRY );
}
}
if ( HasConditions(bits_COND_SMELL_FOOD) )
{
CSound *pSound;
pSound = PBestScent();
if ( pSound && (!FInViewCone ( &pSound->m_vecOrigin ) || !FVisible ( pSound->m_vecOrigin )) )
{
// scent is behind or occluded
return GetScheduleOfType( SCHED_PDRONE_SNIFF_AND_EAT );
}
// food is right out in the open. Just go get it.
return GetScheduleOfType( SCHED_PDRONE_EAT );
}
if ( HasConditions( bits_COND_CAN_RANGE_ATTACK1 ) )
{
return GetScheduleOfType ( SCHED_RANGE_ATTACK1 );
}
if ( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) )
{
return GetScheduleOfType ( SCHED_MELEE_ATTACK1 );
}
if ( HasConditions( bits_COND_CAN_MELEE_ATTACK2 ) )
{
return GetScheduleOfType ( SCHED_MELEE_ATTACK2 );
}
return GetScheduleOfType ( SCHED_CHASE_ENEMY );
break;
}
}
return CBaseMonster :: GetSchedule();
}
//=========================================================
// GetScheduleOfType
//=========================================================
Schedule_t* CPitDrone :: GetScheduleOfType ( int Type )
{
switch ( Type )
{
case SCHED_RANGE_ATTACK1:
return &slPDroneRangeAttack1[ 0 ];
break;
case SCHED_PDRONE_EAT:
return &slPDroneEat[ 0 ];
break;
case SCHED_PDRONE_SNIFF_AND_EAT:
return &slPDroneSniffAndEat[ 0 ];
break;
case SCHED_PDRONE_WALLOW:
return &slPDroneWallow[ 0 ];
break;
case SCHED_CHASE_ENEMY:
return &slPDroneChaseEnemy[ 0 ];
break;
}
return CBaseMonster :: GetScheduleOfType ( Type );
}
//=========================================================
// Start task - selects the correct activity and performs
// any necessary calculations to start the next task on the
// schedule. OVERRIDDEN for PitDrone because it needs to
// know explicitly when the last attempt to chase the enemy
// failed, since that impacts its attack choices.
//=========================================================
void CPitDrone :: StartTask ( Task_t *pTask )
{
m_iTaskStatus = TASKSTATUS_RUNNING;
switch ( pTask->iTask )
{
case TASK_MELEE_ATTACK2:
{
switch ( RANDOM_LONG ( 0, 1 ) )
{
case 0:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_melee_attack1.wav", 1, ATTN_NORM );
break;
case 1:
EMIT_SOUND( ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_melee_attack2.wav", 1, ATTN_NORM );
break;
}
CBaseMonster :: StartTask ( pTask );
break;
}
case TASK_GET_PATH_TO_ENEMY:
{
if ( BuildRoute ( m_hEnemy->pev->origin, bits_MF_TO_ENEMY, m_hEnemy ) )
{
m_iTaskStatus = TASKSTATUS_COMPLETE;
}
else
{
ALERT ( at_aiconsole, "GetPathToEnemy failed!!\n" );
TaskFail();
}
break;
}
default:
{
CBaseMonster :: StartTask ( pTask );
break;
}
}
}
//=========================================================
// RunTask
//=========================================================
void CPitDrone :: RunTask ( Task_t *pTask )
{
{
CBaseMonster :: RunTask( pTask );
}
}
//=========================================================
// GetIdealState - Overridden for PDrone to deal with
// the feature that makes it lose interest in headcrabs for
// a while if something injures it.
//=========================================================
MONSTERSTATE CPitDrone :: GetIdealState ( void )
{
int iConditions;
iConditions = IScheduleFlags();
m_IdealMonsterState = CBaseMonster :: GetIdealState();
return m_IdealMonsterState;
}